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Commercial Production
By Dusitn Dinoff Toronto animator Chuck Gammage has entered into a
partnership with former TOPIX/Mad Dog producer Anne Deslauriers and
animator Frank Falcone to launch guru Animation Studio, specializing in
computer-generated animation.
At guru, Deslauriers, Falcone and Gammage will collaborate on a number
of commercial and proprietary projects, combining Gammage's traditional
character animation with Falcone's abilities behind a computer console.
The final product, they predict, will be something special and relatively
new to the Canadian animation sector.
"A lot of companies tend to do more service production work after a
while," says Falcone. "guru is about creating ideas to attract projects,
whether they are commercial or long-form - wherever people need ideas."
With the deal in the works for the last six months, the green light
officially started blinking when Deslauriers left t/md a few weeks back.
She says the guru offices, although not a division of Chuck Gammage
Animation, will be located close to the Gammage studio which is on
Adelaide Street in downtown Toronto.
Gammage says he is very confident about his decision to move into cg
animation and the partners he has taken on.
"People know the kind of work that I've done, so they know if I am
going to get involved with someone it will be with the best people
around," says Gammage. "This is something different we are doing and I
think our studio [Chuck Gammage Animation] can bring something to this as
well, because we have been doing animation for so long and people know we
can do a good job."
Gammage, who recently finished work on two Trix ads through Saatchi
& Saatchi New York and a Kellogg's Frosted Flakes theater spot
(featuring Tony the Tiger) out of Leo Burnett in Chicago, admits he knows
very little about manning a computer, but he knows what he likes. He
admires Nelvana's Rolie Polie Olie and hopes guru can churn out the same
quality of work.
The three partners agree, however, one thing they intend to do through
guru is show clients, producers and the entire viewing world that cg
doesn't have to look like computer-generated imagery.
"What happens with computer-generated animation is people get a
preconceived notion of what cg looks like," says Deslauriers. "They think
of round, shiny objects, but computer animation doesn't have to look like
that. It can look like anything you want it to look like. It can even look
like television animation."
Although the thrust of Gammage's current production is in the
commercial field, he hopes branch out into longer formats with guru. "Most
animators want to work on something longer than 30 seconds," he admits.
He also hopes to convince clients to experiment with different styles
of animation.
"Something I would like to do is put together a package of different
designers to send out with the reel to help inspire agencies to think of
different styles of animation," says Gammage. "It is always the same
thing, all the time, and it would be nice to show people that you can do
other things. You don't have to stick to the Disney look. Not that you
have to forget about that, but let's try some other stuff."
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